<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>3star on Strat</title><link>https://strategineer.com/wads/tags/3star/</link><description>Recent content in 3star on Strat</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 04 Apr 2026 16:52:35 -0400</lastBuildDate><atom:link href="https://strategineer.com/wads/tags/3star/feed.xml" rel="self" type="application/rss+xml"/><item><title>The Tower of Babel</title><link>https://strategineer.com/wads/tower_of_babel/</link><pubDate>Sun, 24 Nov 2024 00:00:00 +0000</pubDate><guid>https://strategineer.com/wads/tower_of_babel/</guid><description>&lt;ul&gt;
&lt;li&gt;inspired by Going Down (mouldy)? The first track is by him and the concept seems related. AshtralFiend&amp;rsquo;s participation in this collab would make sense if that&amp;rsquo;s the case because mouldy&amp;rsquo;s work seems related to his generally.
&lt;ul&gt;
&lt;li&gt;Going Up?&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;tiny maps (1024x1024)&lt;/li&gt;
&lt;li&gt;these tiny maps really fit with most of what AshtralFiend has worked on so far, they seem fascinated by tiny tight maps&lt;/li&gt;
&lt;li&gt;flr07: tight wave-based arena fight, feels pretty good&lt;/li&gt;
&lt;li&gt;a lot of doomcute&lt;/li&gt;
&lt;li&gt;flr15: using single skull next to doors to show that following this path will give you the appropriate skull/key, something to do myself&lt;/li&gt;
&lt;li&gt;flr22: AshtralFiend feels like a main character in this community project, his maps stand out. This one is kind of wild, finally walking around the tower and being able to fall all the way down.&lt;/li&gt;
&lt;li&gt;some of these later maps are atrocious&lt;/li&gt;
&lt;li&gt;flr35: wild set piece&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Atonement</title><link>https://strategineer.com/wads/atone/</link><pubDate>Thu, 07 Nov 2024 00:00:00 +0000</pubDate><guid>https://strategineer.com/wads/atone/</guid><description>&lt;blockquote&gt;
 
 &lt;p&gt;&lt;p&gt;Unluckily, you&amp;rsquo;ve spawned right in the midst of a trap. The demons have already made it to Earth. It seems like you have just two options of atonement:&lt;/p&gt;
&lt;p&gt;Save Earth or die trying.&lt;/p&gt;
&lt;/p&gt;
 
 &lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;a megamad made by one person of 5 years, and it feels like it for better or worse.&lt;/li&gt;
&lt;li&gt;music is a little &amp;ldquo;coffebreak&amp;rdquo; a little elevator music, lacks the propulsive or mystical quality that I&amp;rsquo;m usually looking for.&lt;/li&gt;
&lt;li&gt;The first few maps are serviceable and interesting but lack a certain jenesaisquoi. These were created first in the author&amp;rsquo;s DOOM mapping journey, so this makes sense. They&amp;rsquo;ve been touched up after the fact so they&amp;rsquo;re not horrible but they&amp;rsquo;re just OK.&lt;/li&gt;
&lt;li&gt;Music gets better after the first 1/3 (map12 track pretty great).&lt;/li&gt;
&lt;li&gt;13: mall center, now we&amp;rsquo;re &amp;ldquo;gaming&amp;rdquo;, solid mapping&lt;/li&gt;
&lt;li&gt;14: the music gets kicking here&lt;/li&gt;
&lt;li&gt;15: back to low fi beat to kill demons to, not my favorite&lt;/li&gt;
&lt;li&gt;16: music kicks in exactly at the halfway point&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>What Lies Beneath</title><link>https://strategineer.com/wads/whatlies/</link><pubDate>Mon, 04 Nov 2024 00:00:00 +0000</pubDate><guid>https://strategineer.com/wads/whatlies/</guid><description>&lt;ul&gt;
&lt;li&gt;gothic horror, moody, starts off entering a spooky mansion and descending into the dungeon&amp;hellip;&lt;/li&gt;
&lt;li&gt;sort of like wad where you go up an elevator in a skyscraper but reversed?&lt;/li&gt;
&lt;li&gt;vibes on point, gameplay not as tight, feels a little random enemy spawn-wise&lt;/li&gt;
&lt;li&gt;great music&lt;/li&gt;
&lt;li&gt;lack of consistency in vision and game mechanics and progression of ideas&amp;hellip;, too many cooks, but each level has a lot of love put into it&lt;/li&gt;
&lt;li&gt;map4 blacksite: sick&lt;/li&gt;
&lt;li&gt;I think I&amp;rsquo;d take a group of less interesting less good maps that are thematically vibewise and gameplay wise cohesive than hodge podge of better maps&lt;/li&gt;
&lt;li&gt;map8: where fools always trespass, elevator sequence&lt;/li&gt;
&lt;li&gt;really too hodge podgy mix and match, lack of cohesion, but the highs are high. not my preference but very cool levels in here&lt;/li&gt;
&lt;li&gt;map11: falling platforms section&lt;/li&gt;
&lt;li&gt;last map might be a little too big&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>