Notes for running the FIST Hazard Function funnel mission (ref: https://itch.io/queue/c/2461905/compatible-with-fist?game_id=1684797)
Use Character generator here https://fistref.com/random-merc
Each player should randomly generate three FIST characters with one trait, 1D6 MAX HP, no items, no extra MAX HP, and no WAR DICE.
Your codenames are referee-assigned alphanumerical designations, e.g. “Foxtrot-9” or “Bravo-7”.
¶The only available role is SURVIVOR: Describe why you want to live. If you live until the end of the mission, take another trait and gain a role, change your MAX HP to 6, then take a standard issue item, +1D6 MAX HP, or +1D6 WAR DICE.
[MIC FEEDBACK] Good morning, patriots. You may be feeling a little woozy right now— that’s to be expected. For the last twenty-four hours, you have been anesthetized and placed in sensory deprivation tanks—that explains the pruny fingers!—while being intravenously administered lysergic acid diethylamide (LSD). There’s no need to panic— really, you’ll feel better if you don’t. Rest assured, your fellow bums, dope dealers, and degenerates have already forgotten about you, but your country—or the country you’re squatting in, as the case may be—will never forget the Crucible Program. Look alive, soldiers. [AUDIO ENDS]
Open the map in GIMP, share your screen and use the erase tool to gradually reveal the map as players walk through the rooms.
When players enter a room Dr. Stillman can make some comment to them.
1d6+ + Rooms Cleared | Encounters |
---|---|
1. | Gun turret, mounted on ceiling |
2. | Training android, standing guard |
3. | 1D6 training androids, patrolling the room |
4. | Heavy android, ready to fight |
5. | Gun turret, on four fast robotic legs |
6. | Wild animal, starving and terrified (-2 HP) |
7. | Control subject, begging for help |
8. | 2D6 training androids, on standby mode |
9. | 2D6 control subjects bickering pointlessly |
10. | 1D6 wild animals, dosed with methamphetamine |
11. | Control subject, dosed with methamphetamine |
12. | 1D6 heavy androids, patrolling the room |
13. | Wild animal, 1D6 heavy androids |
14. | 2D6 training androids, 1 heavy with +1D6 HP |
15. | Roll 3 × ENCOUNTERS 1D6+0 |
16+ | Stronger robot duplicate of a player (+6 MAX HP) |
1d6+ + Rooms Cleared | Items |
---|---|
1. | Armor-piercing ammo (weapon ignores ARMOR) |
2. | Bolt-action rifle (1D6+1 DAMAGE) |
3. | Bulletproof vest (1 ARMOR) |
4. | Claymore mine (2D6 DAMAGE) |
5. | Flashlight (can be attached to weapon) |
6. | Gas grenade (1D6 damage to all in room) |
7. | Gas mask (ignore breathing-based damage) |
8. | Trait item (if needed) or lead pipe (1D6 DAMAGE) |
9. | Light machine gun (1D6+1 DAMAGE) |
10. | Medkit (heal 1D6+TAC HP, three uses) |
11. | MRE field rations (heal 1D6 HP, one use) |
12. | Painkillers (ignore 2 DAMAGE, one use) |
13. | Revolver (1D6+1 DAMAGE) |
14. | Riot shield (1 ARMOR, equip as weapon) |
15. | Silencer (attach to any gun) |
16+ | Trait item (if needed) or reroll ITEMS 1D6+8 |