FIST - One-Shot 1

Notes for running the FIST Hazard Function funnel mission (ref: https://itch.io/queue/c/2461905/compatible-with-fist?game_id=1684797)

1. Character generation

Use Character generator here https://fistref.com/random-merc

Each player should randomly generate three FIST characters with one trait, 1D6 MAX HP, no items, no extra MAX HP, and no WAR DICE.

Your codenames are referee-assigned alphanumerical designations, e.g. “Foxtrot-9” or “Bravo-7”.



The only available role is SURVIVOR: Describe why you want to live. If you live until the end of the mission, take another trait and gain a role, change your MAX HP to 6, then take a standard issue item, +1D6 MAX HP, or +1D6 WAR DICE.

2. Read intro text

[MIC FEEDBACK] Good morning, patriots. You may be feeling a little woozy right now— that’s to be expected. For the last twenty-four hours, you have been anesthetized and placed in sensory deprivation tanks—that explains the pruny fingers!—while being intravenously administered lysergic acid diethylamide (LSD). There’s no need to panic— really, you’ll feel better if you don’t. Rest assured, your fellow bums, dope dealers, and degenerates have already forgotten about you, but your country—or the country you’re squatting in, as the case may be—will never forget the Crucible Program. Look alive, soldiers. [AUDIO ENDS]

3. Map reveal

Open the map in GIMP, share your screen and use the erase tool to gradually reveal the map as players walk through the rooms.

Gimp project

4. Describe room, let players play, repeat…

When players enter a room Dr. Stillman can make some comment to them.

5. Tables



Encounters

1d6+ + Rooms ClearedEncounters
1.Gun turret, mounted on ceiling
2.Training android, standing guard
3.1D6 training androids, patrolling the room
4.Heavy android, ready to fight
5.Gun turret, on four fast robotic legs
6.Wild animal, starving and terrified (-2 HP)
7.Control subject, begging for help
8.2D6 training androids, on standby mode
9.2D6 control subjects bickering pointlessly
10.1D6 wild animals, dosed with methamphetamine
11.Control subject, dosed with methamphetamine
12.1D6 heavy androids, patrolling the room
13.Wild animal, 1D6 heavy androids
14.2D6 training androids, 1 heavy with +1D6 HP
15.Roll 3 × ENCOUNTERS 1D6+0
16+Stronger robot duplicate of a player (+6 MAX HP)

Items

1d6+ + Rooms ClearedItems
1.Armor-piercing ammo (weapon ignores ARMOR)
2.Bolt-action rifle (1D6+1 DAMAGE)
3.Bulletproof vest (1 ARMOR)
4.Claymore mine (2D6 DAMAGE)
5.Flashlight (can be attached to weapon)
6.Gas grenade (1D6 damage to all in room)
7.Gas mask (ignore breathing-based damage)
8.Trait item (if needed) or lead pipe (1D6 DAMAGE)
9.Light machine gun (1D6+1 DAMAGE)
10.Medkit (heal 1D6+TAC HP, three uses)
11.MRE field rations (heal 1D6 HP, one use)
12.Painkillers (ignore 2 DAMAGE, one use)
13.Revolver (1D6+1 DAMAGE)
14.Riot shield (1 ARMOR, equip as weapon)
15.Silencer (attach to any gun)
16+Trait item (if needed) or reroll ITEMS 1D6+8

Enemies





Hazards