Bill Tyros
  • Software engineer with over 13 years of experience in the video game industry, the VFX world, the financial sector and the hospitality industry.
Work Experience
Senior Software Engineer @ Sonder (2022-Present)
  • Developed dynamic pricing system in Python to price inventory based on supply/demand.
  • Developed 3rd party distribution system in Ruby to sync inventory on Airbnb, Booking.com, Expedia, etc.
  • Maintained gigantic legacy Ruby on Rails codebase.
Software Engineer @ Morgan Stanley (2019-2022)
  • Developed system in Python to aggregate data from in-house and vendor sources, analyze and present it to devs (badges to encourage best practices) and to management (metrics/charts to guide decision-making).
  • Developed self-service web apps in Typescript/Angular2 (querying agile/devops metrics, JIRA admin).
Programmer @ Framestore VR (2017-2019)
  • Built an art asset pipeline for UE4, writing plugins in C++ and Python code to glue everything together.
Programmer @ Borealys Games (2016-2017)
  • Developed UI and various gameplay systems in Unity (C#) on Mages of Mystralia.
Skills / Technologies
  • Languages: Python, C#, Ruby, Go, Typescript, Javascript, C++
  • CI: Github Actions, Jenkins, Buddy, CircleCI
Education
Interactive Real Time Systems Development @ University of Sherbrooke (2016)
B.Sc. Software Engineering (Honours) @ McGill University (2015)