Thumbnail
⭐⭐⭐▫️▫️
Finished on: May 12, 2025

TTRPG with one of the most evocative character creation systems I’ve seen.

Electric Bastionland seems like Chris Mcdowall’s attempt at a more broad and generic (complimentary) Blades in the Dark-esque system where PCs are folks down on their luck trying to make ends meet, living in a never-ending city filled everything and everyone you can think of.

There’s a lot of potential energy (electric?) in Electric Bastionland that I can see many different GMs and their groups transforming uniquely at their table to create more unique experiences compared to other systems that might be a little more formulaic in their construction.

I chose to use Maze Rats (Ben Milton) instead of Electric Bastionland for the one-shot that I was planning recently (it went really well!) because of its more generic fantasy setting assumptions and a much simpler character creation process, which I wanted my players to do themselves at the table before play to increase their engagement and force them to have a basic understanding of their stats, their equipment, etc.

If I were to use Electric Bastionland for a one-shot then I would need to generate the PCs ahead of time and use them as inspiration for the session. I could see myself prepping a generic heist-style session ahead of time then tweaking the dungeon’s fluff on the fly. But then I would be robbing my players of the fun of Electric Bastionland character and party creation process AND giving them a sub-par session that doesn’t quite line up with their characters motivations and interests.

Maybe I’m thinking about this too much, and it would be completely fine… Let me know!

None of the art/writing on this site was generated by LLMs.
If you'd like to get in touch with me, check out my about page.
Follow me with an RSS reader to be notified when I write something.