1/2 systems-agnostic tight and informative GMing essays with contributions from half a dozen GMs dropping knowledge bombs dense with decades worth of GMing experience — 1/2 Rifts-specific stuff that I skimmed through but could be mined for some ideas.
Despite being published 23 years ago, parts of this feel like they could have been written yesterday. I was particularly surprised by the essays covering character / narrative archetypes that I’m 100% going to pull from when creating my next roleplaying character / prepping a campaign.